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How to Build a 2D Platformer Faster

7 min read
How to Build a 2D Platformer Faster

The Prototyping Phase

The biggest mistake indie developers make when building a 2D platformer is trying to draw the art and code the physics at the same time. This context-switching kills momentum. If you want to build a platformer faster, you must separate the engineering phase from the art phase. And the best way to do that is to use ready-made assets during prototyping.

Start with a Pre-Rigged Character

Do not spend your first week of development animating a walk cycle. Instead, download a high-quality, pre-rigged character (like our free Starter Platformer Hero). Drop the character into your engine, hook up the pre-made Idle, Run, and Jump animations, and start coding your jump physics immediately. Getting the "game feel" right is the most important part of a platformer, and you need a fully animated character on screen to tune it properly.

Use Modular Tilemaps

Level design in 2D games can be incredibly tedious if you are placing individual blocks. Ensure you are using a Tilemap system (built into Unity, Godot, and GameMaker). By using a modular tileset, you can "paint" your levels in seconds. Build gray-box levels first to test the jump distances and enemy placements before you ever worry about making the environment look pretty.

Focus on the Controller

Your character controller is the heart of the game. Spend 80% of your initial development time adding features like coyote time (allowing the player to jump slightly after walking off an edge) and jump buffering (registering a jump input just before the player hits the ground). These tiny invisible mechanics are the difference between a clunky platformer and a masterpiece like Celeste.

Conclusion

Speed in game development comes from eliminating roadblocks. By leveraging professional assets for your art, you clear the runway to focus entirely on the tight, responsive coding that will make your platformer a joy to play.

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Skip the drawing and rigging phases. Browse our library of production-ready 2D game characters today.

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